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11. Concept Index

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Index Entry section

3
3Delight features1.2 Features
3Delight, installing2. Installation
3Delighter3.7 Using the 3Delight GUI (Mac only)

<
RIB output using lib3Delight8.4.1 The RunProgram Procedural Primitive

A
aknowledgement9. Acknowledgement
atmosphere shaders6. Using Shaders
attributes4.2 Attributes
attributes, displacementbound4.2 Attributes
attributes, global illumination4.2 Attributes
attributes, identifier, name4.2 Attributes
attributes, light, shadows4.2 Attributes
attributes, other4.2 Attributes
attributes, ray tracing4.2 Attributes
attributes, trimcurve, sense4.2 Attributes
attributes, visibility4.2 Attributes
automatic shadows4.2 Attributes
avoiding shadow bias4.1.1 Image and Camera Options

B
binary RIB files3.1 Using the RIB Renderer - renderdl
blobbies4.3.6 Implicit Surfaces (Blobbies)
bucket order, option4.1.2 Implementation Specific Options
bucketorder4.1.2 Implementation Specific Options
bug reports1.1 What Is In This Manual ?

C
caveats6.3.2 Caveats
cineon display driver7.7 Kodak Cineon display driver
command line options, dsm2tif3.4 Using dsm2tif to Visualize DSMs
command line options, hdri2tif3.5 Using hdri2tif on High Dynamic Range Images
command line options, renderdl3.1.1 Command Line Options
command line options, shaderdl3.2.2 Command Line Options
command line options, tdlmake3.3.1 Command Line Options
compilation customization (shader)3.2.3 Customizing the Compilation Script
compilation process3.2.1 Compilation Process
compiled shaders name3.2 Using the Shader Compiler - shaderdl
compiling shaders3.2 Using the Shader Compiler - shaderdl
compressing deep shadow maps7.5 The DSM display driver
compressing shadow maps7.4 The shadowmap display driver
configuring shader compilation3.2.3 Customizing the Compilation Script
corner, subdivision surface tag4.3.1 Subdivision Surfaces
cppdl3.2.1 Compilation Process
crease, subdivision surface tag4.3.1 Subdivision Surfaces
curves4.3.3 Curves

D
deep shadow maps5.1.2 Deep Shadow Maps
deep shadow maps, advantages5.1.2 Deep Shadow Maps
deep shadow maps, compressing7.5 The DSM display driver
deep shadow maps, drawbacks5.1.2 Deep Shadow Maps
default user parameters passed to DspyImageOpen().8.2.1.2 DspyImageOpen
DelayedReadArchive4.3.8 Procedural Primitives
DELIGHT environment variable2.4 Environment Variables
depth filter4.1.1 Image and Camera Options
displacement shaders6. Using Shaders
display driver, example8.2.2 A Complete Example
display drivers, DSM7.5 The DSM display driver
display drivers, EPS7.6 Encapsulated Postsript display driver
display drivers, TIFF7.2 The TIFF display driver
display drivers, cineon7.7 Kodak Cineon display driver
display drivers, framebuffer7.1 The framebuffer display driver
display drivers, shadowmap7.4 The shadowmap display driver
display drivers, zfile7.3 The zfile display driver
DL_ARCHIVES_PATH environment variable2.4 Environment Variables
DL_DISPLAYS_PATH environment variable2.4 Environment Variables
DL_PROCEDURALS_PATH environment variable2.4 Environment Variables
DL_RESOURCE_PATH environment variable2.4 Environment Variables
DL_RIB_OUTPUT environment variable2.4 Environment Variables
DL_SHADERS_PATH environment variable2.4 Environment Variables
DL_TEXTURES_PATH environment variable2.4 Environment Variables
dodging-and-burning3.5 Using hdri2tif on High Dynamic Range Images
DSM5.1.2 Deep Shadow Maps
dsm display driver7.5 The DSM display driver
dsm2tif3.4 Using dsm2tif to Visualize DSMs
DSO shadeops8.3 DSO Shadeops
dso, search path4.1.2 Implementation Specific Options
DspyImageClose()8.2.1.4 DspyImageClose
DspyImageClose()8.2.1.5 DspyImageDelayClose
DspyImageData()8.2.1.3 DspyImageData
DspyImageOpen8.2.1.2 DspyImageOpen
DspyImageQuery8.2.1.1 DspyImageQuery
DynamicLoad4.3.8 Procedural Primitives
DynamicLoad, writing a DSO8.4.2 The DynamicLoad Procedural Primitive

E
encapsulated postscript display driver7.6 Encapsulated Postsript display driver
environment variables2.4 Environment Variables
environment variables, DELIGHT2.4 Environment Variables
environment variables, DL_ARCHIVES_PATH2.4 Environment Variables
environment variables, DL_DISPLAYS_PATH2.4 Environment Variables
environment variables, DL_PROCEDURALS_PATH2.4 Environment Variables
environment variables, DL_RESOURCE_PATH2.4 Environment Variables
environment variables, DL_RIB_OUTPUT2.4 Environment Variables
environment variables, DL_SHADERS_PATH2.4 Environment Variables
environment variables, DL_TEXTURES_PATH2.4 Environment Variables
environment variables, INFOPATH2.4 Environment Variables
environment variables, LD_LIBRARY_PATH2.4 Environment Variables
environment variables, LD_LIBRARYN32_PATH2.4 Environment Variables
environment variables, PATH2.4 Environment Variables
environment(), optional parameters4.5.5 Texture Mapping
environment(), optional parameters4.5.5 Texture Mapping
environment, configuring (general)2.4 Environment Variables
eps display driver7.6 Encapsulated Postsript display driver
examples, attributes4.2 Attributes
eye plane splitting4.1.2 Implementation Specific Options

F
facevertex, variable type4.3.1 Subdivision Surfaces
features, 3Delight1.2 Features
framebuffer display driver7.1 The framebuffer display driver
framing shadow maps5.1.1 Standard Shadow Maps
function index12. Function Index

G
geometric primitives4.3 Geometric Primitives
geometry, curves4.3.3 Curves
geometry, implicit surfaces4.3.6 Implicit Surfaces (Blobbies)
geometry, parametric patches4.3.2 Parametric Patches
geometry, points and particles4.3.5 Points
geometry, polygons4.3.4 Polygons
geometry, procedural4.3.8 Procedural Primitives
geometry, procedural8.4 Writing Procedural Primitives
geometry, quadrics4.3.7 Quadrics
geometry, subdivision surfaces4.3.1 Subdivision Surfaces
getting information about shaders3.6 Using shaderinfo to Interrogate Shaders
getting latest version1. Welcome to 3Delight!
graphic state propagation3.1 Using the RIB Renderer - renderdl

H
HDRI4.5.4 Lighting and Ray Tracing
HDRI5.3 Ray Tracing
HDRI, range compression3.5 Using hdri2tif on High Dynamic Range Images
hdri2tif3.5 Using hdri2tif on High Dynamic Range Images
hdri2tif, options3.5 Using hdri2tif on High Dynamic Range Images
hole, subdivision surface tag4.3.1 Subdivision Surfaces

I
imager shaders6. Using Shaders
implementation specific attributes, table4.2 Attributes
implementation specific options4.1.2 Implementation Specific Options
implicit surfaces4.3.6 Implicit Surfaces (Blobbies)
INFOPATH environment variable2.4 Environment Variables
installing 3Delight2. Installation
installing on MacOS X2.1 MacOS X
installing on UNIX2.2 UNIX
installing on Windows2.3 Windows
interpolateboundary, subdivision surface tag4.3.1 Subdivision Surfaces
interrogating shaders3.6 Using shaderinfo to Interrogate Shaders
interrogating shaders6.3 Interrogating Shaders

J
jpeg support in tdlmake3.3.2 Supported Input Formats

L
latest version1. Welcome to 3Delight!
LD_LIBRARY_PATH environment variable (Linux)2.4 Environment Variables
LD_LIBRARYN32_PATH environment variable (IRIX)2.4 Environment Variables
light shaders6. Using Shaders
lighting functions4.5.4 Lighting and Ray Tracing
listing shader parameters3.6 Using shaderinfo to Interrogate Shaders
logarithmic color encoding7.7 Kodak Cineon display driver

M
MacOS X, GUI3.7 Using the 3Delight GUI (Mac only)
MacOS X, installing on2.1 MacOS X
message passing and information4.5.7 Message Passing and Information
midpoint filtering4.1.1 Image and Camera Options
motion blur, in shadows5.1.2 Deep Shadow Maps

N
network cache5.4 Network Cache
network cache, activating5.4.1 Activating the Network Cache
network cache, cache directory permissions5.4.3 Safety
network cache, purging5.4.2 Purging the Network Cache
network cache, safety5.4.3 Safety

O
option for shadow sampling4.1.2 Implementation Specific Options
options4.1 Options
options to dsm2tif3.4 Using dsm2tif to Visualize DSMs
options to hdri2tif3.5 Using hdri2tif on High Dynamic Range Images
options to renderdl3.1.1 Command Line Options
options to shaderdl3.2.2 Command Line Options
options to tdlmake3.3.1 Command Line Options
options, implementation specific4.1.2 Implementation Specific Options
options, limits, bucketsize4.1.2 Implementation Specific Options
options, limits, eyesplits4.1.2 Implementation Specific Options
options, limits, gridsize4.1.2 Implementation Specific Options
options, limits, texturememory4.1.2 Implementation Specific Options
options, limits, texturesample4.1.2 Implementation Specific Options
options, searchpath4.1.2 Implementation Specific Options
options, shadow, bias4.1.2 Implementation Specific Options
options, shadow, sample4.1.2 Implementation Specific Options
options, standard4.1.1 Image and Camera Options

P
parametric patches4.3.2 Parametric Patches
particles4.3.5 Points
PATH environment variable2.4 Environment Variables
points4.3.5 Points
polygons4.3.4 Polygons
preprocessor, shader3.2.1 Compilation Process
procedural primitives4.3.8 Procedural Primitives
procedural primitives8.4 Writing Procedural Primitives

Q
quadrics4.3.7 Quadrics

R
range compression3.5 Using hdri2tif on High Dynamic Range Images
ray tracing5.2 Ray Tracing
ray tracing, maximum ray depth4.1.2 Implementation Specific Options
ray-traced shadows5.1.3 Raytraced Shadows
renderdl3.1 Using the RIB Renderer - renderdl
rendering RIB files3.1 Using the RIB Renderer - renderdl
rendering shadow maps5.1.1 Standard Shadow Maps
rendering shadows5.1 Shadows
reporting, bugs1.1 What Is In This Manual ?
RIB files, rendering3.1 Using the RIB Renderer - renderdl
RunProgram4.3.8 Procedural Primitives
RunProgram, writing a program8.4.1 The RunProgram Procedural Primitive

S
search paths4.1.2 Implementation Specific Options
self shadowing problem5.1.1 Standard Shadow Maps
shadeops, geometry4.5.3 Geometry, Matrices and Colors
shadeops, lighting4.5.4 Lighting and Ray Tracing
shadeops, mathematics4.5.1 Mathematics
shadeops, message passing and information4.5.7 Message Passing and Information
shadeops, noise and random4.5.2 Noise and Random
shadeops, string4.5.6 String Manipulation
shadeops, texture mapping4.5.5 Texture Mapping
shader compilation3.2 Using the Shader Compiler - shaderdl
shader compilation customization (shader)3.2.3 Customizing the Compilation Script
shader preprocessor3.2.1 Compilation Process
shaderdl3.2 Using the Shader Compiler - shaderdl
shaderdl, options3.2.2 Command Line Options
shaderinfo3.6 Using shaderinfo to Interrogate Shaders
shaderinfo, source code6.3.1 Using `lib3delight' to Interrogate Shaders
shaders6. Using Shaders
shaders, atmosphere6. Using Shaders
shaders, displacement6. Using Shaders
shaders, imager6. Using Shaders
shaders, interrogating6.3 Interrogating Shaders
shaders, light6. Using Shaders
shaders, locating6.2 Installing Shaders
shaders, surface6. Using Shaders
shaders, volume6. Using Shaders
shading Language description6.1 Writing Shaders
shading language, DSO8.3 DSO Shadeops
shading language, limitations4.5.8 Limitations
shadow bias problem5.1.1 Standard Shadow Maps
shadow bias, avoiding4.1.1 Image and Camera Options
shadow maps5.1.1 Standard Shadow Maps
shadow maps, advantages5.1.1 Standard Shadow Maps
shadow maps, compressing7.4 The shadowmap display driver
shadow maps, drawbacks5.1.1 Standard Shadow Maps
shadow maps, framing5.1.1 Standard Shadow Maps
shadow(), optional parameters4.5.5 Texture Mapping
shadow(), optional parameters4.5.5 Texture Mapping
shadowmap display driver7.4 The shadowmap display driver
shadows, automatic4.2 Attributes
shadows, bias4.1.2 Implementation Specific Options
shadows, ray-tracing5.1.3 Raytraced Shadows
shadows, rendering5.1 Shadows
shadows, sampling option4.1.2 Implementation Specific Options
shadows, translucent5.1.2 Deep Shadow Maps
specifying shaders location6.2 Installing Shaders
standard attributes and their default values, table4.2 Attributes
standard options4.1.1 Image and Camera Options
string functions4.5.6 String Manipulation
subdivision surfaces4.3.1 Subdivision Surfaces
surface shaders6. Using Shaders

T
table, data fields known to attribute()4.5.7 Message Passing and Information
table, data fields known to option()4.5.7 Message Passing and Information
table, data fields known to rendererinfo()4.5.7 Message Passing and Information
table, implementation specific attributes4.2 Attributes
table, implementation specific options4.1.2 Implementation Specific Options
table, occlusion() and indirectdiffuse() parameters4.5.4 Lighting and Ray Tracing
table, shadow() optional parameters4.5.5 Texture Mapping
table, standard attributes and their default values4.2 Attributes
table, standard options and their default values4.1.1 Image and Camera Options
table, tdlmake filters3.3.1 Command Line Options
table, texture() and environment() optional parameters4.5.5 Texture Mapping
table, textureinfo() possible field names4.5.7 Message Passing and Information
tdlmake3.3 Using the Texture Optimizer - tdlmake
tdlmake filters3.3.1 Command Line Options
tdlmake, examples3.3.4 Examples
tdlmake, supported formats3.3.2 Supported Input Formats
texture mapping functions4.5.5 Texture Mapping
texture maps, creating3.3 Using the Texture Optimizer - tdlmake
texture maps, optimizing3.3 Using the Texture Optimizer - tdlmake
texture(), optional parameters4.5.5 Texture Mapping
texture(), optional parameters4.5.5 Texture Mapping
tiff display driver7.2 The TIFF display driver
trim curves, trim sense4.2 Attributes

U
UNIX, installing on2.2 UNIX

V
volume shaders6. Using Shaders
`volumeinterpretation', DSM display driver7.5 The DSM display driver

W
Windows, installing on2.3 Windows
writing shaders6.1 Writing Shaders

Z
z filter4.1.1 Image and Camera Options
zfile display driver7.3 The zfile display driver


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This document was generated by Aghiles Kheffache on July, 31 2003 using texi2html
3Delight 1.0.0. Copyright 2000-2003 The 3Delight Team. All Rights Reserved.