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1.1 What Is In This Manual ?

The remainder of this chapter will give an overview of the main features of the 3Delight rendering tools.

RenderMan compliance and 3Delight specific extensions are discussed in section 4. 3Delight and RenderMan. The complete list of provided tools and libraries, along with operational details, is given in section 3. Using 3Delight. Shading Language (SL) support and details about shader compilation are given in section 6. Using Shaders. Rendering tips and useful suggestions can be found in section 5. Rendering Guidelines. 3Delight's extensible display driver interface and descriptions of all provided display drivers can be found in section 7. Display Driver System.

The installation procedure and insights about 3Delight's working environment are given in section 2. Installation.

All bug reports are weclome! We will try to fix all bugs for the upcoming release of 3Delight. When sending a bug report, we would appreciate if you could provide:

System Identification
This means the platform and the version of 3Delight you are using. If you do not have the latest version, please download it from http://www.3delight.com.
The RIB
If you do not have a RIB file (because you use the C API), you still can output a RIB using the DL_RIB_OUTPUT environment variable. See section 2.4 Environment Variables.
The shaders
Send them if you think they have something to do with the problem;
The image
If the problem is a glitch in the image, please attach it with the email. Do not use heavy jpeg compression;

Everything should be sent to info@3delight.com. All material you send us will be kept confidential and destroyed afterward.


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This document was generated by Aghiles Kheffache on July, 31 2003 using texi2html
3Delight 1.0.0. Copyright 2000-2003 The 3Delight Team. All Rights Reserved.