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Houdini Development Toolkit - Version 6.5
Side Effects Software Inc. 2004
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Houdini
Getting Started
Initially, the toolkit may appear daunting. There's a lot of capabilities
for customization, and seemingly a lot of new information to absorb.
However, we hope that you'll find the class hierarchy consistent and
relatively easy to use.
There is sample source for many different aspects of customization,
from custom SOPs to output to a
custom renderer and even a sample
hscript-like stand alone
application.
This sample source can be used as a "spring-board" to creating your
own custom tools. The easiest way to start writing code is to grab
a copy of one of the samples and start modifying the code. It's
really not that difficult.
Things you need to know:
As well, there is a developer toolkit mailing list which you can subscribe
to by mailing listproc@sidefx.com
and putting subscribe devkit name in the body of the message.
This is a moderated list where you can ask questions and share
information with other Houdini Developers.
Table of Contents
Operators |
Surface Operations |
Particle Operations |
Composite Operators |
Channel Operators
Material & Texture |
Objects |
Command and Expression |
Render Output |
Mantra Shaders |
Utility Classes |
Geometry Library |
Image Library |
Clip Library
Customizing UI |
Questions & Answers
Copyright © 2004 Side Effects Software Inc.
477 Richmond Street West, Toronto, Ontario, Canada M5V 3E7