Apply
a Textured Shader
In the following
lesson, you will learn how to access a VEX shader then apply it.The
shader you will use is an existing shader that is available in Houdini
as a Shader Operator (SHOP). The texture will be assigned to the
chosen SHOP which will also provide other parameters to adjust its
look.
Load the following
file containing a model of a snail that you will use for the shading
quickstart lessons. This model currently has no shaders assigned
and is made up of several objects parented together.
Part
One: Create the Shader
1.
Create a Shading Manager
2.
Create a New Shader
3.
Load the Eye Texture
Part
Two: Assign the Shader
2.
Assign the Shader to the Left Eye
3.
Set up the Texture UVs
4.
Copy and Paste to Right Eye
5.
Test Render
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