|
Houdini Development Toolkit - Version 6.5
Side Effects Software Inc. 2004
|
General Operators
Making an Icon
One last thing that needs to be done for custom operators is to make
an icon for the graphical user interface. The UI library which we use
can read any .pic file as an icon, but for operators, it is better to
use a .icon file. The reason for this is that the icon must be re-sized
so for resolution independent images, .icon files are best.
The name of the icon should be obvious the first time you run Houdini
since there should be an error message printed out to the textport.
To make a .icon file, you can use the SGI program iconsmith
which should be found in /usr/sbin. The easiest way to make an icon
is to start with an existing icon and modify it. When the icon is
complete (to your satisfaction), it should be installed somewhere in
the Houdini search path. Usually in /usr/local/houdini/config/Icons
or $HOME/houdini/config/Icons.
Table of Contents
Operators |
Surface Operations |
Particle Operations |
Composite Operators |
Channel Operators
Material & Texture |
Objects |
Command and Expression |
Render Output |
Mantra Shaders |
Utility Classes |
Geometry Library |
Image Library |
Clip Library
Customizing UI |
Questions & Answers
Copyright © 2004 Side Effects Software Inc.
477 Richmond Street West, Toronto, Ontario, Canada M5V 3E7