User Guide > Quickstart > Discovering Houdini 

Shading

Modeling involves the mainpulation of points, curves and surfaces to define the shape of a piece of geometry.

Part One: Add a Shader to the Moonscape
Part Two: Add Shaders to the Rocket
Part Three: Create a Sky Dome


Part One:Add a Shader to the Moonscape

To get started, you can take advantage of Houdini's shader library to quickly define the shading qualities of the moon's surface. This will give you a chance to learn how to test render your work as you set up your shading.

1. Drag and Drop a Shader

At the Object level, select Tools > Shader Palette. In this palette, select Jump > $HFS/houdini/shop/palette. From here click on the Planets folder then LMB-click-drag the gvex_granite2 shader onto the moonscape geometry in the Viewer pane. This assigns it to the object.

3. Test Render the Results

 

4. Add Shadows to the Light

Shading > No SHOP > Shadow Shader - fastShadow

Part Two: Add Shaders to the Rocket

1. Create a SHOP Network Manager

2. Create a Metal Shader

3. Copy and Edit the Metal Shader

4. Assign the Shaders to the Rocket

Part Three: Create a Sky Dome

1. Create a Sphere Object

2. Create a Star Field Shader

3. Assign the Shader