Shading
The shading
of objects in Houdini involves .
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1.
Apply a Textured Shader
In
this section, you will learn how to use an existing Shading
Operator (SHOP) to apply a texture to the snail's two eyeballs.
You will also learn how to set up the UVs for each eye. |
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2.
Create a New Textured Shader
For
the snail shell, you will create a surface shader from scratch
using VEX operators (VOPS) that are then converted and assinged
to the shell as a SHOP |
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3.
Create a Procedural Shader
In
this section, you will learn how to extrude polygons. You will
also learn how to edit . |
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